Flight completion rules
A flight completes automatically when you land and stop at a permitted airport. There is no button to end the flight. These are the exact rules that Tailstrike applies. Therefore you always know your condition.
The normal flight
- You land, you slow down, and you stop at an airport that your aircraft can use. Tailstrike makes sure that you are on the ground at that airport. Then it completes the flight, and it changes the position, the fuel and the status of the aircraft for the next pilot.
- The lease closes a short time after your arrival, or when you disconnect after the landing. Taxi to the gate at your own speed.
Touch-and-go, stop-and-go and pattern work
- Tailstrike permits each of these operations. If you take off again after a landing, the flight continues. This includes a full stop: if you stop on the runway and then depart again, the same flight continues.
- Tailstrike recognizes pattern work in approximately 15 nm of the airport where you touched down. Return to the circuit, fly the quantity of circuits that you want, and the flight ends at the position where you stay stopped.
- A fast rollout or a fast taxi after the landing does not start the flight again. Only a takeoff continues the flight.
- If you disconnect after the landing, and then connect at a position far away, the first landing is the end of the flight.
Helicopters and bush aircraft
- A helicopter and a normal bush aircraft can land away from an airport during a flight: on a gravel bar, on a ridge, on a helipad, in a field, or on the deck of a ship. This stop is part of the flight. It is not the end of the flight.
- The flight completes at a real airport only. End your flight at a place where the next pilot can find the aircraft.
- If you disconnect at a position away from an airport, Tailstrike terminates the flight, and it does not complete it. Then the aircraft returns to its last permitted position.
What terminates a flight
- A stop away from an airport, in an aircraft that is not a helicopter and not a bush aircraft.
- A landing at an airport that is too small for your aircraft. See Airports & compatibility.
- A disconnection of more than approximately thirty minutes during the flight.
- In each of these cases, the aircraft returns to its last permitted position, and it becomes available again. This has no effect on your record. The leg does not count.
Pauses and special cases
- A pause during the flight is permitted. If an aircraft does not move and it is not on the ground, Tailstrike counts it as a flight in progress, and not as a landing.
- Depart in 3 hours after you lease the aircraft. If you do not, the lease ends and the aircraft becomes available.
- Fly at 1x speed. Time acceleration breaks the shared world, and it makes the flight not valid.
Tip
Do you want to know if your aircraft type is a bush aircraft? If you can land it on a gravel bar in the real world, it is probably a bush aircraft. Ask on Discord and we will confirm it.